Once the Forge is complete, pray to Hephaestus when your are attacked so that he will loan you Talos to help defend the city. Build two or three Towers at every invasion point, and walls to slow the enemy long enough for the Towers to get in a few good shots. Your sanctuary is most likely still getting built, so you will have to fend off the invaders with rabble, which shouldn’t be too hard for the first couple of years. At the start of the third year, invasions from Knossos will commence. If not, then there is always raiding to get what you want. You should receive just enough marble and wood from Athens and Sparta to complete this project. Place it in a spot close enough to the Foundries and Armories to take advantage of Hephaestus’ blessing power when the sanctuary is finished. A good spot for the Forge is on the raised land directly south of the bronze ore. Keep all the buildings as far south as possible. First, set up an olive oil and wine industry on the southeastern-most patch of meadow. Placing Towers near your Palace is a good last line of defense should invaders be knocking on your door.īefore building up the elite housing, there are a few things you’ll need to do. Because there are soon going to be attacks on your city, it is best to place the Palace as far away as possible from the city’s invasion points, two of which are at the roads that enter the play area, and two more of which are on the eastern edge of the terrain. This is also a good time to build the Palace. Build four or five mints near the silver ore to the southeast. When Athens is conquered by a rival, shift your industry focus to silver mining. This trading partner will NOT be around for long! You can export 12 each of armor and sculpture to Athens, but you’ll need to do it quickly. Once there are enough workers again, lay out a bronze, armor and sculpture industry block on the elevated terrain to the south of your housing, right next to the copper ore. Go on harvesting fleece and fish, and place enough culture buildings to evolve your huts into tenements. You’ll be getting gifts shortly, and you’re going to want the room to store them. Also place two extra Storehouses out of the way (but not too far!), and set them to accept wood and marble. Place a Granary for the fish and a Storehouse for the fleece. Also extend a road to the southeast and set up a few Carding Sheds on the small patch of meadow there. Place four or five Fisheries near the area where you have set up the common housing. Once people start migrating to the city, and you have enough workers available, then start building husbandry buildings. If at all possible, avoid building anything to the east of the silver mines, even the flat ground to the northeast of there is unstable. Lay out a couple blocks of common housing near the entry point on the left side of the play area. You will want to fit the most amount of common housing into the tightest possible space, while still allowing room for all the other buildings it will take to fully evolve those huts into Apartments. Getting a good place where you can lay down your common housing is key. The first thing you should do upon starting this episode is immediately pause the game and survey the landscape. Throughout the Adventure, much of the play area can be cruel and unforgiving, so advance planning and good housing placement will save many headaches later on. Starting off well in Two Worlds Collide is essential, as the Adventure introduction says- this is a very difficult Adventure. Official walkthrough written by Impressions Games » Episode 1: Rebel Base Search Search for: Impressions Games: Two Worlds Collide
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |